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Plan a time-lapse: frames, intervals and playback length

Convert an hour of capture into a short clip, distinguish capture interval from playback frame rate, and check whether the first frame is at time zero.

Method

Time-lapse compresses a long event by capturing still frames less often than they will be played. Capture interval tells you how long to wait between images; playback frame rate tells you how many saved images the finished video displays each second. These are separate controls. Changing playback rate does not create missing source frames or extend the event that was recorded.

Put capture duration and interval in the same time unit. Under the calculator’s convention, the first frame arrives after one full interval, so the frame count is the whole number of intervals that fit. Divide that count by playback frames per second to obtain seconds of video. State this counting convention explicitly when comparing camera settings or an existing image sequence.

Playback of the same 720 framesPlayback of the same 720 framesAt 30 fps24 sAt 24 fps30 s
Playback of the same 720 framesSuppose you capture for 60 minutes at a five-second interval. The duration is 3600 seconds, and 3600 ÷ 5 gives 720 complete intervals and therefore 720 frames. At 30 fps, the video lasts 720 ÷ 30 = 24 seconds. The illustrative chart compares this with the same 720 frames played at 24 fps, which lasts 30 seconds.Playback of the same 720framesAt 30 fps24 sAt 24 fps30 sMyCalCute.com
Playback of the same 720 frames

Suppose you capture for 60 minutes at a five-second interval. The duration is 3600 seconds, and 3600 ÷ 5 gives 720 complete intervals and therefore 720 frames. At 30 fps, the video lasts 720 ÷ 30 = 24 seconds. The illustrative chart compares this with the same 720 frames played at 24 fps, which lasts 30 seconds.

View data
At 30 fps
24 s 720 / 30
At 24 fps
30 s 720 / 24

Worked example

Suppose you capture for 60 minutes at a five-second interval. The duration is 3600 seconds, and 3600 ÷ 5 gives 720 complete intervals and therefore 720 frames. At 30 fps, the video lasts 720 ÷ 30 = 24 seconds. The illustrative chart compares this with the same 720 frames played at 24 fps, which lasts 30 seconds.

If your camera captures immediately at time zero and also includes the last endpoint, this exact-divisibility example has 721 frames instead of 720. At 30 fps that adds one thirtieth of a second. For a duration that does not contain a whole number of intervals, inspect the actual capture schedule rather than rounding the frame count up and inventing a capture outside the planned time.

⁦60 × 60 / 5 = 720 frames⁩

⁦720 / 30 = 24 s⁩

⁦720 / 24 = 30 s⁩

From capture to playbackFrom capture to playback1Capture seconds60 × 60 = 3600 s2Count frames3600 / 5 = 7203Playback seconds720 / 30 = 24 s
From capture to playbackCamera implementations differ about start delay, endpoints, exposure overlap and interval timing. Long exposures or slow storage can reduce the number of frames actually captured. The model excludes dropped frames, pauses and variable playback rate. Check a short test sequence and its real file count before recording a long event. Use the video-size calculator separately to estimate storage from a chosen bitrate. Concept diagram; not to scale.From capture to playback1Capture seconds60 × 60 = 3600 s2Count frames3600 / 5 = 7203Playback seconds720 / 30 = 24 sMyCalCute.com
From capture to playback

Camera implementations differ about start delay, endpoints, exposure overlap and interval timing. Long exposures or slow storage can reduce the number of frames actually captured. The model excludes dropped frames, pauses and variable playback rate. Check a short test sequence and its real file count before recording a long event. Use the video-size calculator separately to estimate storage from a chosen bitrate.

View data
Capture seconds
60 × 60 = 3600 s
Count frames
3600 / 5 = 720
Playback seconds
720 / 30 = 24 s

Checks and limits

Camera implementations differ about start delay, endpoints, exposure overlap and interval timing. Long exposures or slow storage can reduce the number of frames actually captured. The model excludes dropped frames, pauses and variable playback rate. Check a short test sequence and its real file count before recording a long event. Use the video-size calculator separately to estimate storage from a chosen bitrate.

Related calculators

Sources: OpenStax — decimal operations · Nikon Z 8 Reference Guide — Time-Lapse Video