Free fall from rest
Estimate how long an object dropped from rest takes to fall through a known height and the speed it reaches just before impact.
Resolve launch velocity into horizontal and vertical components to estimate projectile range, flight time and height at equal launch and landing elevations.
Resolve launch velocity into horizontal and vertical components to estimate projectile range, flight time and height at equal launch and landing elevations.
Launch speed (m/s): 20; Launch angle (degrees): 45; Gravity (m/s²): 9.80665.
Horizontal range: 40.79 m; Flight time: 2.88 s; Maximum height: 10.2 m.
Resolve launch velocity into horizontal and vertical components to estimate projectile range, flight time and height at equal launch and landing elevations. Assumes constant gravity, no air resistance, and no initial vertical speed for free fall. Projectile landing height equals launch height.
Results are rounded for display; calculations use unrounded values. Read our calculation methodology.
Resolve launch velocity into horizontal and vertical components to estimate projectile range, flight time and height at equal launch and landing elevations.
Horizontal range = v^2*sin(2*a*pi/180)/g m; Flight time = 2*v*sin(a*pi/180)/g s; Maximum height = v^2*sin(a*pi/180)^2/(2*g) m
| Input | What to enter |
|---|---|
| Launch speed (m/s) | Enter a number of at least 0 and no more than 1000000000000. |
| Launch angle (degrees) | Enter a number of at least 0 and no more than 90. |
| Gravity (m/s²) | Enter a number of at least 1e-12 and no more than 1000000000000. |
Resolve launch velocity into horizontal and vertical components to estimate projectile range, flight time and height at equal launch and landing elevations. Assumes constant gravity, no air resistance, and no initial vertical speed for free fall. Projectile landing height equals launch height.
Horizontal range = v^2*sin(2*a*pi/180)/g m; Flight time = 2*v*sin(a*pi/180)/g s; Maximum height = v^2*sin(a*pi/180)^2/(2*g) m